using System;
namespace Example1
{
class Program
{
private void add()
{
int num1, num2, result;
Console.Write("Enter
a number:\t");
num1 = Convert.ToInt32(Console.ReadLine());
Console.Write("\nEnter
second number:\t");
num2 = Convert.ToInt32(Console.ReadLine());
result = num1 + num2;
Console.WriteLine("{0}
+ {1} = {2}", num1, num2, result);
}
static void Main(string[] args)
{
Program p = new Program();
p.add(); //It is valid, because private add()
is in same class
Console.ReadLine();
}
}
}
using System;
namespace Example2
{
class input
{
private static int num1, num2, result;
public void add()
{
result = num1 + num2;
Console.WriteLine("\n\nAdd
= {0}", result);
Console.ReadLine();
}
// Creating property for storing value in num1
public int Number1
{
get
{
return num1;
}
set
{
num1 = value;
}
}
// Creating property for storing value in num2
public int Number2
{
get
{
return num2;
}
set
{
num2 = value;
}
}
}
class Program
{
static void Main(string[] args)
{
input inp = new input();
Console.Write("Enter
number 1st:\t");
inp.Number1 = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter
number 2nd:\t");
inp.Number2 = Convert.ToInt32(Console.ReadLine());
inp.add();
}
}
}